2007-2008 Boys' Basketball Rules Examination - Part I

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Alternating Possession
1.
Following the initial jump ball, if A2 muffs the tapped ball and it goes out of bounds, the alternating procedure starts when the ball is placed at the disposal of the Team B thrower. True Case 6.4.1 Situation C.a
2.
The alternating-possession procedure applies for all jump-ball situations other than the start of the game and the start of each extra period. True 6-4-1
3.
During an alternating-possession throw-in by A1, B2 intentionally kicks the throw-in pass. A1 will be awarded a new throw-in opportunity, but the arrow will remain pointed in the direction of A's basket. True 4-42-5, new this year
4.
The alternating-possession procedure is used when a double personal foul is called while A1's unsuccessful try is in flight. True 6-4-3g
5.
If tapper A1 catches the referee's toss during the opening jump ball, Team B gains the first possession and the arrow is set toward A's basket. True Case 6.4.1 Situation C.d
6.
During an alternating possession throw-in by A1, B2 intentionally kicks the throw-in pass. The clock should not start. True 5-9-4
Coaching Rule
7.
The head coach and assistant coaches may stand during the interval permitted to replace a disqualified player. False 10-5-3
8.
If a team fails to occupy the team member's bench to which it is assigned, the foul is charged indirectly to the head coach. False 10-1-4
9.
If television-replay equipment is used for coaching purposes during the game, the foul is charged directly to the head coach. False 10-1-3
10.
If a player is directed to leave the game for a violation of the uniform rule, the coach must replace the player within 30 seconds. False 2-12-5, new this year
11.
Assistant coaches may stand to confer with bench personnel during any dead-ball period. False 10-4-4
12.
The head coach is responsible for the conduct of all bench personnel. True 10-4
Definitions
13.
The throw-in ends when the throw-in pass touches the floor or front surface of either backboard. False 4-42-5
14.
A successive time-out is one which is granted to either team after the clock has started following the previous time-out. False 4-43-2
15.
When a technical foul is also charged indirectly to the head coach, it counts only as one team foul. True 10-6 Penalty 8 Note
16.
A team may be issued a delay-of-game warning following a time-out for water on the floor. True 4-47-4
17.
A warning to a team for delay is an administrative procedure by an official that is recorded in the scorebook by the scorer and announced to the coach. True 4-47
18.
The resumption-of-play procedure results in a violation instead of a technical foul for initial delay in specific situations. True 4-38
19.
The throw-in ends when the throw-in pass touches, or is legally touched by, another player. True 4-42-5, new this year
20.
The act of shooting ends when the attempt is either successful or unsuccessful. False 4-41-1
21.
The dribble ends when an opponent touches the ball and causes the dribbler to lose control. True 4-15-4d, new this year
22.
The thrower is the player who attempts to make a throw-in. True 4-42-1
23.
The resumption-of-play procedure may be used when the throw-in team fails to make a thrower available. True 4-38
Free Throws
24.
In a free-throw situation, the resumption-of-play procedure cannot begin if Team B is not occupying the first marked space on each side. False 8-1-2
25.
Following any team warning for delay, it is a team technical foul if the free throw is delayed because of a Team A huddle or contact with the free thrower. True 10-1-5c
26.
Following a time-out or intermission, the resumption-of-play procedure is used if either team delays the free-throw administration. True 8-1-2
27.
Lane spaces are not occupied during the free throws for an intentional personal foul. True 8-1-3
28.
A1's free throw ends when A1's foot breaks the vertical plane of the edge of the free-throw line farthest from the basket before the try touches the ring or backboard or before the free throw has ended. True 9-1-3e
29.
Free-throw restrictions simultaneously end for the free thrower and players who are not in marked lane spaces. True 9-1-4
30.
The free throw starts when the ball is released on the try. False 4-20-2
31.
When the ball is bounced to the free thrower, it is at his or her disposal when released by the official. False 4-4-7b
32.
A simultaneous violation is called if offensive players occupy the first marked lane spaces and defensive players occupy the second marked lane spaces during the free throw. True 8-1-4b
33.
Marked lane spaces may be occupied by a maximum of four defensive and three offensive players. False 8-1-4a
Officials' Duties
34.
The resumption-of-play procedure starts over in each situation and a violation in one situation does not carry over to another. True 7-5-1
35.
The referee has the authority to forfeit a game if conditions warrant. True 2-5-4
36.
If during the resumption-of-play procedure, Team B is not occupying this first marked lane spaces on each side, but A1's first throw is successful. Team B is charged with a technical foul if the spaces are not occupied for the second attempt. False 9-1-2 Penalty 2a
37.
If the throw-in team does not make a player available, the official shall assess a technical foul immediately. False 7-5-1
38.
The officials' jurisdiction ends when the referee leaves the visual confines of the playing area, even if he/she has not approved the final score. False 2-2-4
Scoring
39.
The goal counts if a live ball legally enters from above and passes through the basket while the clock is not running. True 6-7 Exception
40.
If A1 becomes confused, throws the ball at B's basket and B1 bats the ball while it is on the ring, two points are credited to Team B. False 9-11 Penalty 2
41.
Basket interference or goaltending by an opponent of the free thrower results in scoring the point plus a technical foul. False 10-3-10, 9-12 Penalty 1
42.
A player-control foul cancels a goal even when the ball is through the basket before the foul occurs. True Case 6.7.4
43.
If a game is forfeited to the team behind in the score, the score shall be recorded as 2-0 in that team's favor. True 5-4-1
Screening
44.
The screener must remain stationary in all screening situations. False 4-40-2c
45.
To establish a legal screening position, the screener must be facing the opponent being screened. False 4-40-2a
46.
To establish a legal screening position, time and distance are not relevant. False 4-40-2b
47.
To establish a legal screening position the screener must stay within his/her vertical plane with a stance approximately shoulder width apart. True 4-40-2d
48.
A screen is legal action by a player who, without causing contact, delays or prevents an opponent from reaching a desired position. True 4-40-1
Substitutions
49.
An official may determine whether a player must be removed from the game based on the amount of blood on the uniform. False 3-3-6
50.
Bleeding A1 and B1 are directed to leave the game by an official; both may stay in the game if a time-out is requested by and granted to Team A. False 3-3-6 Note
51.
A player who has been determined to be apparently unconscious shall not return to play in the game without written authorization from a physician. True 3-3-7
52.
If a substitute enters illegally, he/she becomes a player after the ball becomes live. True 3-3-3
53.
It is permissible to withdraw a player before the clock starts following his or her substitution into the game. True 3-3-4
Technical Fouls
54.
Excessively swinging arm(s) or elbow(s) is a technical foul. False 9-13-1 Penalty
55.
If a team member is charged with a technical foul for not remaining seated on the team bench, the foul is also charged indirectly to the head coach. True 10-4-4 Penalty
56.
When an entire team is wearing illegal jerseys, only one team technical foul is assessed. False 10-3-2
57.
After the 10-minute time limit prior to the game, only one technical foul will be charged thereafter to a team for changing the team member list. True 10-1-2
58.
It is a technical foul if a defensive player reaches through the end line boundary-line plane and touches or bats the ball while it is being passed among teammates for the throw-in after a score. True 10-3-11
59.
It is a technical foul if a player removes his/her jersey within the confines of the playing area. True 10-3-7h
60.
It is a technical foul if thrower A1 purposefully delays returning to the court after being out of bounds for the throw-in. True 10-3-3
61.
It is a technical foul for a player to purposely obstruct the vision of an opponent with or without the ball. True 10-3-7d
Time-outs
62.
The official should not grant a player's request for a time-out until after an injured player has been replaced when a substitute is available. True 5-8-3b
63.
A2's time-out request may be granted even though the official's backcourt count on dribbler A1 is at nine seconds. True 5-8-3a
64.
Either team may be granted a time-out following a field goal and before the throw-in begins. True 5-8-3b
65.
A time-out request by airborne A1, while in player control, may be granted if he/she is about to land out of bounds. True 5-8-3a
66.
The length of a charged time-out may be reduced if both teams are ready to play before the time-out is over. True 5-11-1
Timing
67.
If time for a quarter expires when a try for field goal is in flight, the quarter ends when the try ends. True 6-7-6 Exception
68.
By mutual agreement between opposing coaches, the three 60-second time-outs may be converted to six 30-second time-outs. False 5-12-1
69.
The timer shall sound a warning horn five seconds into the replacement interval for a disqualified or injured player. True 2-12-5, new this year
70.
Playing time for a varsity game shall be eight minutes for each of the four quarters. True 5-5-1
71.
The timer shall sound a warning horn with 10 seconds remaining in a 30-second time-out. False 2-12-4, new this year
72.
If a violation occurs so near the expiration of time for a quarter or extra period that the clock is not stopped before time expires, the quarter or extra period ends with the violation. True 5-10
Traveling
73.
A traveling violation results if a player catches the ball with both feet on the floor and then uses either foot as the pivot foot. False 4-44-1
74.
The pivot foot may be lifted but not returned to the floor before the ball is released to start a dribble. False 4-44-3c
75.
After coming to a stop and establishing a pivot foot, the pivot foot may be lifted but not returned to the floor before the ball is released on a pass or try for a goal. True 4-44-3a
76.
A traveling violation occurs when an airborne player receives a pass and alights simultaneously with both feet, then pivots on one foot. False 4-44-2a.1
77.
A traveling violation results if A1, while holding the ball, touches the floor with a knee or any other part of the body other than hand or foot. True 4-44-5a
Uniforms - Player Equipment
78.
If a player wears the uniform pants below the hips, he or she shall be directed to leave the game. True 3-4-15
79.
The home team must wear white jerseys. True 3-4-6b
80.
Provided both players do not play at the same time, both 0 and 00 are legal numbers for team members. False 3-4-3
81.
Only one visible manufacturer's logo/trademark/reference is permitted on the undershirt. False 3-6
82.
There are no color or design restrictions in the area of the team jersey from the base of the neckline to the shoulder seam. True 3-4-7
83.
Trim around the neck and arm openings of the team jersey shall be a maximum of three inches. False 3-4-12
84.
Beads, barrettes and bobby pins worn in the hair are permitted, provided they are covered. False 3-5-3d
85.
Only one visible manufacturer's logo/trademark is permitted on the team jersey. False 3-6
86.
Side inserts or trim on the team jerseys centered vertically below the armpit may not exceed four inches in width. True 3-4-11
87.
Commemorative or memorial patches are not permitted on the jersey. False 3-4-16
88.
If worn, an undershirt must be similar in color to the torso of the shirt. True 3-5-5
89.
No more than three colors may be used for the uniform number(s). True 3-4-4
90.
Use of the individual digits 1 and 2 are legal uniform numbers. True 3-4-3
91.
Identifying names on jerseys may be placed vertically. False 3-4-8
92.
Guards, casts, braces and compression sleeves shall be worn for medical reasons. True 3-5-2d
Violations
93.
It is a violation on a throw-in by Team A if the thrower passes to A2, who deflects the ball from A's frontcourt to A's backcourt, and it is first touched by A3. False 9-9
94.
If dribbler A1 ends a dribble and then passes the ball so it rebounds off B1 or A2, A1 may recover and dribble again. True 9-5
95.
During an interrupted dribble in the frontcourt by A1, A2 can be called for a three-second violation. True 9-7-1, 4-12-2
96.
It is a violation if A1 dribbles a second time after losing control of the first dribble because an opponent touched the ball. False 9-5-2
97.
No violation occurs when thrower A1 throws the ball directly into A's basket. False 9-2-7
98.
It is a violation when during a designated spot throw-in by A1, A2 is out of bounds. True 9-2-11
99.
It is a violation if B2 deflects A1's throw-in pass and A2 jumps from A's frontcourt and while airborne, catches the ball and lands in A's backcourt. True Case 9.9.1 Situation D
100.
It is a violation if, on A1's throw-in pass. A2 jumps from A's frontcourt and while airborne, catches the throw-in and immediately passes to A3, who is standing in A's backcourt. True 9-9-1

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