2001-2002 Girls' Basketball Adaptations

Rule 1-12-g The ball shall include the NFHS authenticating mark.
Adaptation # 1 The NFHS authenticating mark is NOT required for a basketball to be legal. The WIDE CHANNEL ball is legal in 2000-2001.

Rule 2-8-5 / 3-3-7 The officials shall determine when a player is unconscious or apparently unconscious. The player may not return to play without written permission form a physician.

Adaptation # 2

Injuries, treatment of injuries and the determination of any player resuming participation in a game shall be the sole responsibility of school personnel, and not the game officials.

Rule 2-10-2 In order to correct an official's error, such error must be recognized by the official during the first dead ball after the clock has properly started. If the error is made while the clock is running, it must be recognized before the second live ball.
Adaptation # 3 The error occurs when the clock starts. It may be corrected until the clock next starts after the error occurs.

Rule 3-4 Current National Federation Rules do not require odd/even number requirements or light/dark color requirements.
Adaptation # 4 Home uniforms purchased after July 1, 2000 shall be white and have even numbers. Road uniforms purchased after July 1, 2000 shall be dark and have odd numbers. All varsity uniforms shall comply with this rule effective with the 2004-2005 season.

Rule 3-4-3 Numbers 01,02, 03, 04, and 05 are not legal.
Adaptation # 5 The following uniform numbers are legal: 0, 00, 01, 1, 02, 2, 03, 3, 04, 4, 05, 5, 10, 11, 12, 13, 14, 15, 20, 21, 22, 23, 24, 25, 30, 31, 32, 33, 34, 35, 40, 41, 42, 43, 44, 45, 50, 51, 52, 53, 54, 55. * Note - Number 0 and 00 are considered the even numbered alternative to 1 and 01.

Rule 3-5-2, ex. Headbands may have a manufacturer's logo. Headbands worn by teammates are not necessarily required to be the same color.
Adaptation # 6 Headbands, when worn, shall be a single, solid color. When more than one teammate wears a headband, all shall be the same color. The headband must be unmarked and unadorned with no manufacturer's logo or writing. Any other hair restraining device must also be unadorned and have no manufacturer's logo or writing.

Rule 5-7-3 Overtime periods shall be four minutes in length.
Adaptation # 7 All overtime periods shall be three minutes in length.

Rule 6-2 To start the game and each extra period, the ball shall be put in play in the center circle by a jump ball between any two opponents.
Adaptation # 8

The start of each game shall begin with a coin toss, and the possession arrow shall decide each possession thereafter, including any overtime period. In the pre-game conference, the captain of the visiting team shall call heads or tails when the coin is in the air.

The official shall catch and display the coin to each of the captains. If the visiting captain correctly calls the outcome of the coin toss, her team shall begin the game with possession of the basketball. If the visiting captain does NOT call the outcome of the coin toss correctly, the home team shall begin the game with possession of the basketball.

When the ball is placed at the disposal of the out-of-bounds player to begin the throw-in, the opponent shall have the possession indicator point in its favor. Should intervening action take place (pre-game technical foul, etc.), the game shall commence following rule procedure outlined for the action.

Overtime periods shall begin with the ball given to the team in whose direction the possession arrow points.

Rule 6-3-4 The direction of the possession arrow is reversed after an alternating possession throw-in ends or when the throw-in team violates.
Adaptation # 9 The alternate possession arrow shall be changed when the ball is placed at the disposal of a player for the throw-in.

Rule 10-4 (pen) Technical fouls against bench personnel are assessed to the offender and the head coach.
Adaptation # 10 A coach shall be charged with a technical foul only if a violation occurred as a result of the coach's own actions. There are no "indirect" technical fouls.

Rule 10-5 Coaches must remain seated on the bench at all times while the clock is running or stopped with specifically noted exceptions.
Adaptation # 11

The coach must remain in an area bounded by either end of the team bench at all times during the game except for: time-outs, intermissions, being beckoned onto the floor by an official for an injury, or to confer with personnel at the scorer's table.

When not seated on the bench, the coach shall be fully standing at all times. Kneeling is illegal and the violator shall be assessed with a technical foul. Only one coach is permitted off the bench at any one time.

If any member of the team bench, including the coach, receives a technical foul for unsportsmanlike conduct, this adaptation becomes invalid, and the coach's rule 10-5-1 and 2 of the National Federation Rule Book shall apply.